“DexPlay” – Learn while you are playing
Given the fact that more millennials joining the global workforce group have grown up being surrounded by the modern technologies of the 21st century such as different learning environments, mobiles, handheld video game devices, virtual worlds, and the internet, the need to create learning platforms and content which are specific to this group becomes an absolutely essential necessity for corporates and learning functions.
They say “Play is the highest form of research” and Play is also our favourite way of learning. Mankind’s evolution from hunter gatherer to gadget wielding modern day citizens shows that our common area of interest remains including fun elements while doing routine tasks.
After all, who doesn’t like to have some fun?
“DexPlay”, our initiative to bring some fun in learning, is strongly backed by neuroscience research findings and various pilots that we’ve implemented in-house to bring about behavioral changes using fun-based learning solutions.
Content developers of today recognize that the focus has moved from “Learning Content” to “Learning Experience”.. This is also proved by various research findings that learning solutions should address.
- 67% of organizations say that user engagement is the top barrier to adopting technology-enabled compliance training (Towards Maturity, 2013).
- E-Learning content usage and completion rate are always topics of discussion especially during contract renewals.
- Mere linear content without an engagement strategy was a big problem in the MOOCS platform which resulted in huge dropout rate.
- According to a HarvardX study, only 22% of learners who set out to earn a certificate actually completed the necessary coursework. Massive Open Online Courses (MOOCs) have an overall completion rate of just 7%.
So, it is imperative to create learning solutions that have fun elements.
Let them choose, let them be creative, let them be curious, let them take risk, let them socialize, and let them play.
Reach out to us and tell us your Learning Goals!
Our Instructional Game Designers will work with the learning functions team to devise the game strategy They will plan and define all the elements of the game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.